Accessibility
We want everyone who finds a link to one of our games to be able to play or at least to know what the game is about.
This website
- Works with keyboard navigation, screen readers and system text zoom. Headings, links and buttons are labeled.
- Text keeps at least AA contrast on the dark background. Layout adapts from small phones to large screens.
- Animations are turned off when your system asks for reduced motion.
The games
The games are drawn on an HTML canvas, which screen readers cannot read. Game text is therefore not available to assistive technology. We mitigate this with: large touch targets (at least 44 px), a simple one-finger or arrow-key control scheme, no time-critical reading, reduced-motion support (no screen shake or flashes when your system asks for it), and a plain-HTML "What really happened" screen that links to the original story. A fully accessible version of each game is not something we can promise within our one-day production window; we are honest about that here rather than claim otherwise.
Standard
We aim for WCAG 2.1 level AA on the website pages. This statement follows the spirit of the Israeli Equal Rights for Persons with Disabilities (Service Accessibility) Regulations, 2013.
Tell us
If something on the site blocks you, write to toosoon121234@gmail.com with the subject Accessibility. Accessibility coordinator: the studio founders.
Last updated 2026-11-14.